Charades · ideas
200 Charades Ideas
Ten blocks, twenty ideas each, from one-gesture warm-ups to abstractions with no obvious gesture at all. Read a block straight off the page, or take one card from each and build a round that escalates.
Before you start
The rules, in five lines
- Two teams. A player from one team acts; their own team guesses. Ninety seconds is the usual limit and about right — sixty is brutal, two minutes is a lecture.
- No sound at all. No words, no humming, no mouthing. The moment one syllable is allowed, the game becomes a quiz.
- No pointing at objects in the room. Acting out “clock” by pointing at the clock is the one shortcut that kills it for everyone.
- Spelling with fingers in the air is out. So is drawing.
- Guessing counts only if it is the whole thing. Half a title is not a point, which is why the arguing starts at exactly the ninety-second mark.
The standard signals are worth agreeing before the first round, because half a room knows them and the other half invents their own. Film: crank an old camera. Book: open your palms. Song: hold an imaginary microphone. Number of words: hold up fingers. Which word you are on: fingers again, then start. “Sounds like”: tug your earlobe. “Whole thing”: draw a circle in the air. “Close, keep going”: wind your hands over each other.
Easy ones to start with
Nobody is warmed up yet. These are one gesture each, and the point is to get the first person off the sofa without anybody dying of embarrassment.
- Brushing your teeth
- Riding a bicycle
- Taking a selfie
- Swatting a fly
- Blowing out candles
- Tying a shoelace
- Drinking something far too hot
- Carrying something far too heavy
- Fishing
- Sneezing
- Painting a wall
- Playing the drums
- Putting up an umbrella in wind
- Washing a dog
- Threading a needle
- Climbing a ladder
- Eating spaghetti
- Shivering
- Waking up late
- Taking a photograph of a group
Animals
Everyone reaches for the obvious walk first. The good ones are the animals with a habit rather than a shape.
- Penguin
- Octopus
- Kangaroo
- Giraffe
- Snake
- Woodpecker
- Crab
- Owl
- Elephant
- Frog
- Cat knocking something off a table
- Horse
- Chicken
- Bat
- Dog chasing its tail
- Sloth
- Bee
- Peacock
- Worm
- Gorilla
Everyday things, badly
Ordinary actions are harder than they look, because the room expects something exotic and takes ages to guess the obvious.
- Assembling flat-pack furniture
- Losing your keys
- Parallel parking
- Queueing
- Being on hold on the phone
- Trying to open a jar
- Reading very small print
- Sending a text you regret
- Missing a bus
- Getting into cold water
- Carrying too many shopping bags
- Untangling headphones
- Waiting for a kettle
- Pretending to like a present
- Falling asleep in a meeting
- Sitting on a plane in the middle seat
- Trying not to laugh
- Looking for your phone while holding it
- Getting a splinter out
- Walking into a glass door
Jobs
Say the job, not the uniform. The trick is finding the one gesture nobody else in that trade would make.
- Dentist
- Air traffic controller
- Chef
- Firefighter
- Hairdresser
- Referee
- Surgeon
- Postman
- Lifeguard
- Librarian
- Conductor of an orchestra
- Waiter
- Beekeeper
- Taxi driver
- Photographer
- Farmer
- Plumber
- Newsreader
- Astronaut
- Traffic warden
Films almost everyone has seen
Only films old enough or big enough that the whole room stands a chance. Nothing here needs the plot, only one image.
- Titanic
- Jaws
- Jurassic Park
- The Wizard of Oz
- Rocky
- Home Alone
- The Lion King
- Ghostbusters
- Mary Poppins
- Frozen
- Star Wars
- Forrest Gump
- The Godfather
- Finding Nemo
- Back to the Future
- Psycho
- E.T.
- Pirates of the Caribbean
- Singin' in the Rain
- King Kong
Books and stories
Titles that are also pictures. A book everyone has read but nobody can picture is a dead card.
- Robinson Crusoe
- Alice in Wonderland
- Treasure Island
- Little Red Riding Hood
- Moby-Dick
- Frankenstein
- Cinderella
- The Three Little Pigs
- Dracula
- Around the World in Eighty Days
- The Ugly Duckling
- Sherlock Holmes
- Jack and the Beanstalk
- The Emperor's New Clothes
- Twenty Thousand Leagues Under the Sea
- Goldilocks and the Three Bears
- Hamlet
- The Tortoise and the Hare
- Pinocchio
- The Boy Who Cried Wolf
Television
Formats and programmes rather than plots. If the room watches nothing in common, skip this block entirely.
- A cooking competition
- The weather forecast
- A nature documentary
- A talent show
- A quiz show
- A soap opera argument
- A property programme
- Live football commentary
- A morning chat show
- A police drama interrogation
- An advert for washing powder
- A dance competition
- A home makeover reveal
- A news anchor losing it
- A gardening programme
- A courtroom drama
- A wildlife presenter whispering
- A cookery demonstration going wrong
- A shopping channel
- A sports post-match interview
Songs, without singing
The cruellest block on the page: humming counts as making a sound, so the only tools left are the words and the video.
- Happy Birthday
- Twinkle Twinkle Little Star
- Row Row Row Your Boat
- Pop Goes the Weasel
- Old MacDonald Had a Farm
- Head Shoulders Knees and Toes
- The Wheels on the Bus
- Jingle Bells
- London Bridge Is Falling Down
- Rain Rain Go Away
- If You're Happy and You Know It
- Baa Baa Black Sheep
- Itsy Bitsy Spider
- Auld Lang Syne
- Hickory Dickory Dock
- Mary Had a Little Lamb
- Ring a Ring o' Roses
- Frere Jacques
- The Hokey Cokey
- Three Blind Mice
For younger players
Nothing here needs a reference, a film or a shared childhood — only a body and a room willing to be silly.
- Being a robot
- Blowing up a balloon
- Eating an ice cream that is melting
- Riding a horse
- Being a tree in wind
- Flying a kite
- Building a sandcastle
- Being a monster
- Skipping
- Brushing a very tall person's hair
- Jumping in puddles
- Being a teapot
- Catching a fish that is too big
- Playing football
- Sleeping
- Being a car
- Opening a present
- Digging a hole
- Being very cold
- Chasing a butterfly
The genuinely hard ones
Abstractions with no obvious gesture. Save these for the round where the good players have started showing off.
- Patience
- Déjà vu
- Gravity
- Jealousy
- Time zones
- Inflation
- Nostalgia
- Bureaucracy
- The internet
- Democracy
- Regret
- Silence
- Homesickness
- Loyalty
- Insomnia
- Ambition
- A rumour spreading
- Growing old
- Forgiveness
- The passing of a year
Where it came from
It started as a riddle in verse, not a mime
Charades did not begin as a game about acting. It began as a written puzzle, probably invented in France in the eighteenth century, in which a word is worked out syllable by syllable, each syllable described separately in prose or verse.1 The example Britannica gives is a small poem whose answer is Turkey: “My first is a Tartar, my second a letter, my all is a country, no Christmas dish better” — Turk plus e.1
The word arrived in English in 1776, borrowed from French and probably before that from the Occitan charrada, meaning talk, chat or chatter.2 Nothing in the name has anything to do with silence, which is a decent joke on the game it became.
Acting the syllables out came later and took over, to the point where a description of an acted charade turns up in Thackeray’s Vanity Fair in 1848. The version most people now play — two teams, one side choosing what the other side’s actor has to perform, no voice and no pointing at objects in the room — became popular in the United States in the 1930s and 1940s and again after the Second World War, where it was known simply as “the Game”.1
That last detail is the useful one. The two rules that make charades work are not house rules somebody invented at your party; they are the shape the game settled into eighty years ago, and they are what stops it collapsing into twenty questions.
Choosing well
What makes a card good or dead
A good card has one image. “Penguin” works because there is exactly one thing to do. “Bird” is worse, not easier: it has a hundred possible gestures and the room guesses the wrong one for a minute.
Obscure is not the same as hard. A film nobody in the room has seen is not a difficult card, it is a wasted turn. The hard block on this page is hard because the ideas are abstract, not because they are unknown — everybody knows what jealousy is, and nobody knows how to mime it.
Actions beat nouns for a cold room. The first block is all verbs on purpose. A person who has been handed “swatting a fly” is moving within a second; a person handed a noun stands still and thinks, and standing still is what makes people refuse to play.
Songs without humming are the cruel block. That is the point of it — with sound removed, the only routes left are the words and whatever the room associates with the tune. Do not open with it.
Running it
Three things that flatten a round
Letting the actor pick their own card. The whole tension comes from being handed something you did not choose. If people draw for themselves, they draw easy.
No timer. A round with no clock is not a game, it is a person miming until somebody feels sorry for them. Any phone will do, and the countdown said out loud is better than a silent one.
Keeping score properly. Nobody remembers the score and everybody argues about it. Play to a fixed number of cards each rather than to a total, and it ends cleanly while people still want another round.
Free printable
Ten more rounds, on paper
The Bonus Round Pack is a printable PDF with ten party rounds that aren’t in Party Battle Book and aren’t on this page, plus a score sheet built to survive a kitchen table. Prints fine in black and white.
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Check your inbox and click the confirmation link — the pack lands right after. Nothing within a few minutes? Look in spam, then write to hello@hoothatch.com.
Questions about the questions
Common ones
How long should each turn be?
Ninety seconds. Sixty is punishing for anything but the first block, and two minutes is long enough for the room to lose interest and start a separate conversation. Say the last ten seconds out loud — it changes how people act.
Can you make a sound at all?
No, and it is the rule worth defending hardest. No words, no humming, no mouthing shapes. The version of the game that spread in the twentieth century specifically barred using the voice, and barred pointing at objects in the room; both rules exist because the game falls apart without them.
How do you split into teams?
Two teams, and the neat trick from the classic version is to let each team choose what the other team’s actor has to perform. It removes any suspicion of easy cards and makes the choosing part of the game.
What if nobody guesses?
Call time, say the answer out loud, move on. The temptation is to let it run — do not. The answer being revealed is often the funniest moment, and dragging out a dead card is what makes people stop volunteering.
Which block works for a mixed-age room?
The first, the animals and the ones for younger players. They need no shared references at all. The film, television and song blocks assume the room has watched and heard the same things, which is a bigger assumption than it looks.
Do you need to print anything?
No. Read a block off a phone and have people take a number rather than a card — one person calls out “fourteen” and the reader tells the actor privately. The printable pack is for the evening where phones are the problem rather than the solution.
Sources
Where the facts on this page come from
- Encyclopædia Britannica, “charade”. The eighteenth-century French origin, the syllable-by-syllable riddle form, the “Turkey” verse example, the description of an acted charade in Thackeray’s Vanity Fair (1848), and the American revival of the 1930s and 1940s under the name “the Game” — including the rules barring the voice and barring any indication of objects in the room. Article.
- Merriam-Webster Dictionary, “charade”. First known use in English dated to 1776; etymology given as borrowed from French, probably from Occitan (Languedoc) charrada, “talk, chat, chatter”. Entry.
The ideas themselves are not sourced, because they are not claims — they were written for this page. The hand signals are common practice rather than an official standard; the two rules that come from a source are the ones about sound and pointing.
Keep going
More from this side of the house
Charades is one of the seven kinds of round in Party Battle Book, where it runs as Charades Blitz — act it out while the other team counts down out loud from thirty. 117 rounds, one page each, no phones and no setup.
More to read off a phone: several hundred would-you-rather questions with the rules and the history, and, with the rules in full, twenty Christmas party games and fifteen for Halloween.