Charades Blitz
Act it out — no words, no lip-syncing — while the other team counts down out loud from thirty.
Your party. Zero phones. One book. Stack the phones in the middle, open a random page — and that page is the game. 117 rounds, seven kinds of battle, nothing to set up.
Paperback · 128 pages · 2–12 players · ages 10–99
The problem
Someone checks "just one message" and the room goes quiet. Or someone suggests a game, goes to find the app, explains the rules twice — and by the time it's ready the moment has gone.
This book has no setup step and no screen. Open it anywhere, read three lines out loud, and the room is playing in about ten seconds.
What's inside
Seven round types keep every battle different. Every round scores, and the book tells you how to score it.
Act it out — no words, no lip-syncing — while the other team counts down out loud from thirty.
One story is true. One is invented on the spot. The room has to work out which is which.
Rapid-fire answers under one letter, until somebody's brain locks up in front of everyone.
Five things, one category, no hesitating. Easy until the clock is a person shouting numbers.
Defend the indefensible for thirty seconds. Conviction beats being right.
Full-body acting, zero sound. Laughing is allowed — breaking the silence forfeits the scene.
Not the usual version: one player is the target and everyone else has to predict their answer.
Three ways to play
Fifteen minutes, head to head. Good for a car, a kitchen, or waiting for everyone else to arrive.
Split the room in half and take turns. The default way to play, and the reason the book exists.
An entire evening with a bracket, running scores, and a last round called THE FINAL BOSS.
Who it's for
Family game nights where the ages run from ten to ninety, sleepovers, road trips and campsites with no signal, holiday dinners, and the flat stretch of an evening when nobody wants to leave but nobody knows what to do next.
It's family-friendly without being childish — one of the rare party games that stays sharp for the adults in the room. And it solves the harder problem: what to give someone who has everything. A small object that makes a good evening happen is a better present than most things on the shelf.
Free download
Ten extra rounds that aren't in the book, as a printable PDF — print it, fold it, keep it tucked inside the cover. We'll also send a note whenever a new book hatches.
One email to confirm, then the pack. No spam, unsubscribe in one click — see the privacy notice.
Check your inbox and click the confirmation link — the pack lands right after.
Questions
Two is enough for the Quick Duel. Team Battle wants four to ten, and the full Tournament runs up to twelve.
Yes — it's built to be played by everyone from about ten upwards, with no drinking rounds and nothing that makes an evening awkward. The humour still lands for adults, which is the harder half of the job.
No. There's a Counting Clock built into the game: the opposing team counts down out loud, which is both the timer and half the pressure.
Just the book. A pen if you care about keeping score properly.
Not yet — this one is made to be passed around a table, so the paperback came first.
It's printed and shipped by Amazon in the country you order from, so delivery is whatever your usual Amazon delivery is.